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[DinoMod] hadrosaurs eat mushrooms #61649

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merged 8 commits into from
Oct 13, 2022
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LyleSY
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@LyleSY LyleSY commented Oct 12, 2022

Summary

Mods "[DinoMod] hadrosaurs eat mushrooms"

Purpose of change

Monster diversity, make hadrosaurs more interesting

Describe the solution

Creates a new mutation path for hadrosaurs kicked off by exposure to the fungus. Creates a new faction for them that hates fungus. Also small bugfix for saurornitholestes eggs.

Describe alternatives you've considered

Make them tameable by feeding them fungus. Some kind of monster effect that makes it clear that they have eaten mushrooms and are experiencing something, special monster behavior that has them wandering the map ruthlessly murdering fungus

Testing

Game loads no errors, monsters spawn and look right

Additional context

Thanks to @Maleclypse for thinking this through with me. Inspired by https://bioone.org/journals/palaios/volume-22/issue-5/palo.2006.p06-087r/THE-PALEOBIOLOGICAL-IMPLICATIONS-OF-HERBIVOROUS-DINOSAUR-COPROLITES-FROM-THE-UPPER/10.2110/palo.2006.p06-087r.short

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Monsters Monsters both friendly and unfriendly. astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Oct 12, 2022
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • A bulky, beaked dinosaur with hooved front legs and two heads. The four eyes are wide and rolling.
  • A bulky, beaked dinosaur with hooved front legs. The head has been dusted with fungal spores and an angry red rash is forming around them.
  • fungal dusted hadrosaur
  • ravenous hadrosaur

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Oct 12, 2022
@github-actions github-actions bot added the Spawn Creatures, items, vehicles, locations appearing on map label Oct 12, 2022
@LyleSY LyleSY added <Bugfix> This is a fix for a bug (or closes open issue) and removed Spawn Creatures, items, vehicles, locations appearing on map labels Oct 12, 2022
@github-actions github-actions bot added the Spawn Creatures, items, vehicles, locations appearing on map label Oct 12, 2022
@github-actions github-actions bot added the Code: Tooling Tooling that is not part of the main game but is part of the repo. label Oct 13, 2022
@LyleSY LyleSY marked this pull request as ready for review October 13, 2022 01:30
@dseguin dseguin merged commit 1de2543 into CleverRaven:master Oct 13, 2022
@LyleSY LyleSY deleted the mushroom_eaters branch October 13, 2022 14:23
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Code: Tooling Tooling that is not part of the main game but is part of the repo. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
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2 participants