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[DinoMod] hadrosaurs eat mushrooms #61649
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astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
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json-styled
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Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
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Summary
Mods "[DinoMod] hadrosaurs eat mushrooms"
Purpose of change
Monster diversity, make hadrosaurs more interesting
Describe the solution
Creates a new mutation path for hadrosaurs kicked off by exposure to the fungus. Creates a new faction for them that hates fungus. Also small bugfix for saurornitholestes eggs.
Describe alternatives you've considered
Make them tameable by feeding them fungus. Some kind of monster effect that makes it clear that they have eaten mushrooms and are experiencing something, special monster behavior that has them wandering the map ruthlessly murdering fungus
Testing
Game loads no errors, monsters spawn and look right
Additional context
Thanks to @Maleclypse for thinking this through with me. Inspired by https://bioone.org/journals/palaios/volume-22/issue-5/palo.2006.p06-087r/THE-PALEOBIOLOGICAL-IMPLICATIONS-OF-HERBIVOROUS-DINOSAUR-COPROLITES-FROM-THE-UPPER/10.2110/palo.2006.p06-087r.short